![]() The problems are apparent almost immediately, when your very first quest is to “follow the direction the wind blows” from the Chinese port that you start (at least, that was the case in my play-through, as the game gives you a couple of different characters to choose between) and make your way to a specific city in Japan. Unfortunately, the concept is far too ambitious for what the developers were able to actually deliver. With some truly beautiful character art, this promised to be a swashbuckling adventure on the high seas, combining JRPG mechanics with buy-low-sell-high trade systems, and even inland exploration. Given that Koei Tecmo won’t do anything with its Uncharted property (no, not the Sony one), Sailing Era was something worth paying attention to leading up to its release.
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